﻿using UnityEngine;
using System.Collections;

public class Ct : MonoBehaviour
{

	// Use this for initialization
	void Start ()
	{
	
	}
	
	// Update is called once per frame
	void Update ()
	{
	
	}

	void OnTriggerEnter (Collider other)
	{
		if (other.tag != "Faile") {
			GameObject.Find ("score").SendMessage ("isfill");
		}
		other.tag = "Faile";

	}
}
